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EXPERIENCE

2/07-Present - Electronic Arts - Tiburon - Environment Modeler
  • Work closely with Art Directors, UI artists, TA's, and software engineers in creations and maintenance of our 3DUI system
  • Consult and mentor across multiple game teams in the realm of 3DUI
  • Creation of high quality in-game and pre-rendered assets, including modeling, texturing, animations, and camera animation
  • Pre-visualization, prototyping, and visual target creation for different aspects of our games
  • Assist in on-site 3D scanning and photo shoots of stadiums
    Credits: -Environment Modeler: NCAA Football 2012 (Xbox 360/PS3) -Environment Modeler: NCAA Football 2011 (Xbox 360/PS3) -Associate Environment Modeler: Madden NFL 2010 (Xbox 360/PS3) -Associate Environment Modeler: Madden NFL 2009 (Xbox 360/PS3) -Associate Environment Modeler: NCAA Football 2009 (Xbox 360/PS3) -Assistant Environment Modeler: Madden NFL 2008 (Xbox 360/PS3) -Assistant Environment Modeler: NCAA Football 2008 (Xbox 360/PS3) -Assistant Environment Modeler: NFL Tour (Xbox 360/PS3)
    Uncredited: -Environment Modeler: Madden NFL 2012 (Xbox 360/PS3) -Associate Environment Modeler: NCAA Football 2010 (Xbox 360/PS3)
10/08 - Something To Be Desired - Freelance Motion Graphics Artist
  • Responsible for conception and creation of the Season 6 opening title sequence
5/05-2/07 - Foraxis Design Solutions, LLC. - Animation Director
  • Responsible for the creation of all 3D assets and animations for conceptual presentations to our clients
  • Worked closely with Senior Designers in asset creation
  • Worked closely with clients on several projects
12/02-5/05 - Foraxis Design Solutions, LLC. - Freelance Digital Artist
  • Responsible for the creation of all 3D assets and animations for conceptual presentations to our clients
  • Worked closely with Senior Designers in asset creation
  • Worked closely with clients on several projects
4/02-8/03 - JAK²HED² Studios - Animator, Modeler
  • Responsible for modeling and animating assets for delivery to our clients
__________________________________________________________________________________ SKILLS CG: High and low poly modeling, texturing, lighting, technical animation, rendering, compositing Software: Proficient: 3ds Max, After Effects, Fusion, Maya, Mental Ray, Photoshop Intermediate: Audition, Elastic Reality, Premiere, Sound Forge Basic: Some experience with MEL scripting (Maya), RealFlow, ZBrush Other: DevTrack, Microsoft Office (Excel, Office, Outlook), Perforce, Qube! __________________________________________________________________________________ EDUCATION 10/98-12/01 The Art Institute of Pittsburgh Pittsburgh, PA Bachelor's of Science in Media Arts & Animation
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