Something To Be Desired - Freelance Motion Graphics Artist
Season 6 opening title sequence/credits
-Responsible for conception and creation of the opening title sequence
-Worked with the director for art direction
Software utilized:
Photoshop, After Effects
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Electronic Arts - Tiburon - Environment Modeler/Associate Environment Modeler/Assistant Environment Modeler
Madden NFL 2012 (360/PS3) (Uncredited)
-Responsible for animating the matchup motion graphic as well as some textures and material tuning.
-Created light maps and custom cube map for the Cowboys Runout.
NCAA Football 2012 (360/PS3)
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NCAA Football 2011 (360/PS3)
-Worked closely with the Art Director, UI artists, TA, and Software Engineers in development and design of our 3DUI system
-Created early prototypes for the Monolith (conceptual and working in-game)
-Modeled, textured the Monolith; influence in the final design
-Modeled, textured all 3D elements in the new Front-End environment
-Designed, modeled, textured, animated the End of Quarter and End of Game 3D Banners
-Modeled, textured, animated the ESPN wipes
-First pass modeling/design of the new indoor Practice Field
-Multiple stadium updates
Madden NFL 2010 (360/PS3)
-Modeling and texturing for the following cut-scenes:
-Steelers
-Redskins
-Tailgating
-Merchandise Booth
-Concession Stand
-Turnstile
-Tunnel
-Seating section
-Created a new tiling texture and degredation texture for the turf fields
-Worked with the TA in development of new shading technique for the turf fields
-Updated the look of the grass fields
-Created early prototypes for the new front-end UI
NCAA Football 2010 (360/PS3) (Uncredited)
-Match-up screen motion graphic
Madden NFL 2009 (360/PS3)
-Motion Graphics Feature Owner for the Central Football Environments team - responsible for modeling, shading, rigging,
animating, rendering, and compositing of all motion graphic elements (unless otherwise noted)
-Worked closely with the Madden Environment Lead, Art Director, and UI team for the R&D, Prototyping, and Production
of new the 3D Motion Graphics presentation
-Key member in creating visual targets for the Motion Graphics presentation
-Worked closely with the Madden Environment Lead to establish a pipeline for the creation of additional 3D UI assets
-Prototyped and created visual targets for the new look of the weapon icons
NCAA Football 2009 (360/PS3)
-Responsible for texture creation, lighting, and model cleanup for the Stanford stadium
-Stadium upgrades to: Missouri, Oklahoma, Penn State, and Purdue
-Mentored another member of the Central Football Environments team in the creation of the NCAA motion graphics.
NFL Tour (360/PS3)
-Modeled and textured all environmental assets for Dallas and Pittsburgh
Madden NFL 2008 (360/PS3)
-Modeled and textured assets for the new "Create-a-stadium" feature
NCAA Football 2008 (360/PS3)
-Modeled, textured, and did the lighting for the new Texas A&M jumbotron as well as upgrades to the stadium
Software utilized:
Maya, Mental Ray, Photoshop, Perforce, Fusion, Qube!
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Foraxis Design Solutions, LLC. - Animation Director/Freelance Digital Artist
-Responsible for creation of 3D assets & animations for conceptual presentations to our clients
-Worked closely with Senior Designers in creation of these assets
-Worked directly with clients on several projects
-Responsible for *all modeling, texturing, animation, lighting, rigging, rendering, and compositing of all assets
-Created 3D models that were used as final production pieces; the "Eye" section of the White Box 9-12 robot, as well as
the seat-light-assembly on the Confederate B91 Wraith
*Wine Rescue model was created in Rhino and provided by our client. I cleaned up the model inside of 3ds max
Software Utilized:
3ds max, After Effects, Mental Ray, Photoshop, Maya, RealFlow, Sound Forge
__________________________________________________________________________________ JAK²HED² Studios - Animator, Modeler
-Responsible for modeling and animating assets for delivery to our clients
Software Utilized:
3ds max, After Effects, Photoshop
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